Alex Schultz wrote: > Due to the first issue I mentioned in my first e-mail, I hardcoded it > to "spell_sm_lightning" for testing. I'm going to add the needed > functionality (getting the archetype name from an object) to the > python plugin later tonight. Coded and in the SF tracker. > > I just encountered another problem. For the direction to cast the > spell, I'm using "GetDirection(activator)" which does properly get the > direction that the player is going if the player is running, but it > returns 0 (i.e. casting a cone spell around you or bolt under you) > when the player is not running. Any ideas? Sorry for posting this issue so hastily. I found the solution and it also required added python bindings. These additions to the bindings are on the SF tracker with the others here: http://sourceforge.net/tracker/index.php?func=detail&aid=1205421&group_id=13833&atid=313833 I would appreciate it if somebody who knows that area of the code reviews it and if it's good, then commit it. Thanks, Alex Schultz (aka Rednaxela)