[crossfire] Proposal to fix experience inflation due to random maps
Andreas Kirschbaum
kirschbaum at myrealbox.com
Sat May 28 02:56:46 CDT 2005
Currently many players clear the random maps (notably the training
center in scorn) to gain experience. And quite a few players do not even
bother to explore the world.
I'd like to encourage players to adventure (outside the training center)
by making the random maps less attractive.
I think the random maps are currently very attractive due to:
1. Random maps give lots of experience (see table "current experience"
below) but they do not contain much dangers because they do not
contain many different monsters and are very regular maps. Note that
the top six maps in the table are all random maps; all of them give
considerably more experience than the quite hard warrior proving
tower.
2. Many random maps are easily accessible. Especially the training
center in scorn is no problem to reach even for a low level
character.
3. Most random maps do get harder only up to some point. After that
point the encountered monsters do not change anymore.
To compensate for the missing dangers I'd like to reduce the experience
you get for killing monsters in random maps. My proposal is to reduce it
by a factor of 1/20. The resulting experience is listed below in table
"experience after monster exp/20 modification".
To accomplish this I'd like to change the server code but not the
monsterstyle files because changing the server code affects all random
maps, including not yet created maps. Therefore this problem would not
appear again (but a map maker can still customize the monsterstyle
files).
Point 2. seems to be fixed for the training center now by simply
removing the random maps from the game. Nevertheless, I'll include the
experience values in the tables below.
The following tables list the total experience I gained by killing all
available monsters in the maps.
current experience
==================
558 Heaven
200 dragon TC
165 Hell
164 humanoid TC
127 demon TC
104 undead TC
70 warrior proofing tower (entrance=10, up=25, down=30, lorkas=5)
28 Chaos Lair, snake pit, DA
23 Titan Quest (random=18, final=5)
20 Evil Master's castle
17 Three Sisters Quest, including the sisters
13 Mwizard
9 Temple of Fire God (east(Fire God)=4, west(Alchemy)=5)
8 Raffle 3
6 God Finger Quest (2 million distributed to four players)
5 Dragon Lair
4 Seven Gates of Hell
3 Dragon Hangar
2 Dragon Quest (random=1, final=1)
2 Tower of Demonology
1 Temple in Dark Forest
experience after monster exp/20 modification
============================================
70 warrior proofing tower
28 Chaos Lair, snake pit, DA
28 Heaven
20 Evil Master's castle
17 Three Sisters Quest, including the sisters
13 Mwizard
10 dragon TC
9 Temple of Fire God
8 Hell
8 humanoid TC
8 Raffle 3
6 demon TC
6 Titan Quest
6 God Finger Quest
5 undead TC
5 Dragon Lair
4 Seven Gates of Hell
3 Dragon Hangar
2 Tower of Demonology
1 Dragon Quest
1 Temple in Dark Forest
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