[crossfire] Buildable savebeds

Mitch Obrian mikeeusaaa at yahoo.com
Sun May 29 12:42:36 CDT 2005


I doubt that a sim would take up much cpu time if
abstracted abit. When a player enters the area then
gen the real animals.

--- Anton Oussik <
     
     antonoussik at gmail.com
     
     > wrote:
>
     
      On 5/29/05, Lalo Martins <
      
      lalo at laranja.org
      
      > wrote:
     
     >
     
      > <quote who="Anton Oussik">
     
     >
     
      > > Upon joining a guild or buying an old-style
     
     >
     
      apartment/castle the
     
     >
     
      > > players will get a permanent apartment anyhow
     
     >
     
      though, and that may
     
     >
     
      > > make this player class an attractive guild
     
     >
     
      class. This certainly
     
     >
     
      > > requires more thought.
     
     >
     
      > 
     
     >
     
      > This is supposed to only happen at a relatively
     
     >
     
      high level. So I think if
     
     >
     
      > we're modeling gipsies and traveling merchants
     
     >
     
      (for example), it's not
     
     >
     
      > uncommon that they join a guild after some
     
     >
     
      experience.  By that point,
     
     >
     
      > we'll have to trust that the player has come to
     
     >
     
      *enjoy* the wilderness
     
     >
     
      > life enough to prefer it rather than reverting to
     
     >
     
      a "normal" guild player.
     
     >
     
     
     >
     
      In that case I guess it may be OK to allow them into
     
     >
     
      guilds, although
     
     >
     
      strictly speaking it may be easier to disallow them
     
     >
     
      to sleep on beds
     
     >
     
      of reality. That would require them to be outside in
     
     >
     
      the wilderness to
     
     >
     
      save, unable to get to sleep on a bed.
     
     >
     
     
     >
     
      > What I worry more is - how are they "attacked" in
     
     >
     
      their "sleep"?  Just
     
     >
     
      > logging in to find "sorry, your character is dead"
     
     >
     
      is VERY uncool.  Maybe
     
     >
     
      > the attack happens *when* you log in (on the
     
     >
     
      excuse that "you wake up to
     
     >
     
      > strange sounds.  Oh no!  Your tent is being
     
     >
     
      attacked by wild creatures!")
     
     >
     
     
     >
     
      Coding-wise this wya seems best.
     
     >
     
     
     >
     
      > Or better, the presence of an occupied tent will
     
     >
     
      "attract" these random
     
     >
     
      > monsters, which will stick around until someone
     
     >
     
      wakes up.  (From the
     
     >
     
      > strictly technical point of view, with map loading
     
     >
     
      and unloading, that's
     
     >
     
      > not exactly what happens, but you get my point.) 
     
     >
     
      So this is a way in
     
     >
     
      > which a "caravan" would make people more safe;
     
     >
     
      bigger chance that someone
     
     >
     
      > else will take care of the monster before you
     
     >
     
      "wake up"  ;-)
     
     >
     
     
     >
     
      I'm not sure how this can be done. Perhaps it could
     
     >
     
      be left out to
     
     >
     
      start with, and then tied into a more general "wild
     
     >
     
      animals" patch
     
     >
     
      (there was talk earlier of making realistic wildlife
     
     >
     
      by adding more
     
     >
     
      animals and have them breed, eat, and hunt each
     
     >
     
      other. Therefore
     
     >
     
      depending on the climate different plants would
     
     >
     
      grow, thereofre
     
     >
     
      different animals would be able to survive eating
     
     >
     
      those plants,
     
     >
     
      therefore different predators would be able to
     
     >
     
      survive eating them.
     
     >
     
      Therefore we could end up with wild penguins and
     
     >
     
      polar bears at the
     
     >
     
      poles, and wild camels in the desert. Since a real
     
     >
     
      simulation would be
     
     >
     
      too resource-consuming the game would have to
     
     >
     
      approximate and seed the
     
     >
     
      map with the correct number of animals at map load.
     
     >
     
      Perhaps presence
     
     >
     
      of a tent to reality on the map should have a chance
     
     >
     
      of increasing the
     
     >
     
      number of man-eating monsters).
     
     >
     
     
     >
     
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