<quote who="Andreas Kirschbaum"> > It seems to me that nobody else than me thinks that the random maps give > (far) too much experience. Nobody even bothered to comment on the > experience tables in my initial mail. The responses merely said > something like "please don't reduce the experience" without > disproving my arguments. Nope, I think most people agree, so much so that this thread has grown a lot :-) What we said was not "please don't reduce the experience", but "please don't touch the server code" because that introduces unnecessary weirdness and inconsistency. Fix the (random) maps, not the server. One possible quickfix is to change the random map *LOADER*; so that if you don't specify how much XP the monsters should give (in the monsterstyle), then the default is 20% of the normal exp listed on the arch. This would, it seems, fix most random maps, and a quick "grep" job will show you what others need manual intervention: lalo:~SRC/crossfire/maps-arch> grep exp styles/monsterstyles/ -r --files-with-matches styles/monsterstyles/chaos/chaos_1 styles/monsterstyles/chaos/chaos_2 styles/monsterstyles/undead_quest/undead_quest_21 styles/monsterstyles/nethack/nethack_10 styles/monsterstyles/nethack/nethack_11 styles/monsterstyles/nethack/nethack_12 styles/monsterstyles/nethack/nethack_13 styles/monsterstyles/nethack/nethack_14 styles/monsterstyles/nethack/nethack_15 styles/monsterstyles/nethack/nethack_16 styles/monsterstyles/nethack/nethack_17 styles/monsterstyles/nethack/nethack_18 styles/monsterstyles/nethack/nethack_19 styles/monsterstyles/nethack/nethack_20 styles/monsterstyles/nethack/nethack_21 styles/monsterstyles/nethack/nethack_1 styles/monsterstyles/nethack/nethack_2 styles/monsterstyles/nethack/nethack_3 styles/monsterstyles/nethack/nethack_4 styles/monsterstyles/nethack/nethack_5 styles/monsterstyles/nethack/nethack_6 styles/monsterstyles/nethack/nethack_7 styles/monsterstyles/nethack/nethack_8 styles/monsterstyles/nethack/nethack_9 styles/monsterstyles/sylvan/sylvan_10 styles/monsterstyles/sylvan/sylvan_3 styles/monsterstyles/sylvan/sylvan_4 styles/monsterstyles/sylvan/sylvan_5 styles/monsterstyles/sylvan/sylvan_6 styles/monsterstyles/sylvan/sylvan_7 styles/monsterstyles/sylvan/sylvan_8 styles/monsterstyles/sylvan/sylvan_9 styles/monsterstyles/wyvern/wyvern_1 styles/monsterstyles/wyvern/wyvern_2 styles/monsterstyles/wyvern/wyvern_3 styles/monsterstyles/wyvern/wyvern_4 styles/monsterstyles/wyvern/wyvern_5 styles/monsterstyles/wyvern/wyvern_6 styles/monsterstyles/wyvern/wyvern_7 best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. -- http://www.laranja.org/ mailto: lalo at laranja.org pgp key: http://garfield.laranja.org/~lalo/gpgkey-signed.asc GNU: never give up freedom http://www.gnu.org/