[crossfire] Proposal to fix experience inflation due to
random maps
Vernon T Rhyne
trhyne at MIT.EDU
Tue May 31 08:07:33 CDT 2005
Quoting Andrew Fuchs <
fuchs.andy at gmail.com
>:
>
On 5/30/05, Anton Oussik <
antonoussik at gmail.com
> wrote:
>
> Not sure if any of those are appropriate for CF though.
>
>
Well, there is the issue with the number of players...
>
>
--
>
--
>
Andrew Fuchs
>
>
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I don't often comment here, but I've followed this thread a good bit and wanted
to put my cents in.
At heart the issue is (in this and many other multiplayer level-based games)
that experience generation is monotonous and non-stimulating. The random-based
maps are a workaround (as they were in Anarchy Online). They allow you to
tackle the monotony in a convenient setting. Without them, experience
generation would be not only monotonous, but also more predatory. The "best"
maps would be camped out even more.
Yes, with the near-infinite resources and items an experienced player has,
generating a second character at the same level is trivial. Rare loot is a
much more meaningful scoring device in Crossfire than experience is. This loot
combined with the knowledge generated from the first go-around SHOULD make the
second (or Nth) time simplistic. This isn't a bad thing. It certainly
shouldn't be taken as proof that a new player can achieve level 100+ in a
trivial period if unaided.
Since this issue has migrated a number of directions, let me throw out a few:
<disclaimer: if these have already been mentioned, I apologize>
1) Significant experience generated for quest completion. (slay the quest, get
a cookie...)
2) Less of a death penalty. The treadmill has a frightful slope, especially
when combined with the "angel with a rod of banishment" and other such random
mishaps. While it might be nice to quest-map to a level the first time, the
Nth time you just want to get there as safely as possible.
3) A conversion for money into powerups or lessening death penalties. Directly
into exp is a bad idea, but temporary bonuses could be effective. I also
believe there to be silly amounts of money lying around in a Crossfire world,
with no real current value.
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