[crossfire] Proposal to fix experience inflation due to random
maps
Todd Mitchell
temitchell at sympatico.ca
Tue May 31 21:32:09 CDT 2005
monster density - I think part of the problem with the monster density
is that terrain is either blocked or not. It would be different if you
had more types of blocking terrain which would prevent the MOB crowd
effect. Having to run around barriers to get at monsters lobbing
missiles over them would add some quick difficulty to random maps. In
built maps this can be constructed but random maps are very prone to
monster density issues and this is a result of the combat/movement
system. Adding things like half walls, holes and water (or even spell
shields) to random maps would allow the inclusion of some different
tatical combinations in the styles.
Boss monsters - good idea
One point - the random map styles are very ripe for development and
adjustment. This alone would really improve the random maps and allow
more control - especially with the difficulty stepping code that was
recently added.
More information about the crossfire
mailing list