monster density - I think part of the problem with the monster density is that terrain is either blocked or not. It would be different if you had more types of blocking terrain which would prevent the MOB crowd effect. Having to run around barriers to get at monsters lobbing missiles over them would add some quick difficulty to random maps. In built maps this can be constructed but random maps are very prone to monster density issues and this is a result of the combat/movement system. Adding things like half walls, holes and water (or even spell shields) to random maps would allow the inclusion of some different tatical combinations in the styles. Boss monsters - good idea One point - the random map styles are very ripe for development and adjustment. This alone would really improve the random maps and allow more control - especially with the difficulty stepping code that was recently added.