[crossfire] Unbalanced spell types

Andreas Kirschbaum kirschbaum at myrealbox.com
Fri Oct 7 16:12:05 CDT 2005


Mark Wedel wrote:
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      That said, one thing I said long ago and hasn't been done is the idea
     
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      that a monster (or other object) no longer needs an archetype to cover
     
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      the extent of its image. With the big image support, a hill giant can
     
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      be changed so that it is only 1 square, but still appears 2 spaces
     
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      tall.
     
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      Likewise, demon lords could be greatly reduced in size - their full
     
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      height doesn't have to be set. So that can be done to also reduce the
     
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      footprint of many monsters, also fixing the problem to some extent.
     
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      That said, some monsters, like dragons, can't really be fixed in that
     
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      way.
     
     
I'd support the arguments of Anton Oussik that such a change (i.e.
user-visible monster size is not "real" monster size) will confuse
players. Therefore I don't think this feature should be implemented.

Nevertheless, the code I just committed should work with such monsters:
it calculates the monsters size as the number of objects present in the
archetype. This is the "real" monster size (i.e. the x/y area of the
monster), not the user-visible monster size (i.e. the x/z or y/z area).
Therefore, the damage will be scaled down by "real" monster size, which
is IMHO the right value since an area spell (IMHO) covers more x/y than
z dimension.

    
    


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