[crossfire] Unbalanced spell types
Andreas Kirschbaum
kirschbaum at myrealbox.com
Fri Oct 7 16:12:05 CDT 2005
Mark Wedel wrote:
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That said, one thing I said long ago and hasn't been done is the idea
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that a monster (or other object) no longer needs an archetype to cover
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the extent of its image. With the big image support, a hill giant can
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be changed so that it is only 1 square, but still appears 2 spaces
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tall.
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Likewise, demon lords could be greatly reduced in size - their full
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height doesn't have to be set. So that can be done to also reduce the
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footprint of many monsters, also fixing the problem to some extent.
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That said, some monsters, like dragons, can't really be fixed in that
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way.
I'd support the arguments of Anton Oussik that such a change (i.e.
user-visible monster size is not "real" monster size) will confuse
players. Therefore I don't think this feature should be implemented.
Nevertheless, the code I just committed should work with such monsters:
it calculates the monsters size as the number of objects present in the
archetype. This is the "real" monster size (i.e. the x/y area of the
monster), not the user-visible monster size (i.e. the x/z or y/z area).
Therefore, the damage will be scaled down by "real" monster size, which
is IMHO the right value since an area spell (IMHO) covers more x/y than
z dimension.
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