[crossfire] Bandwith ussage too high?

Andrew Fuchs fuchs.andy at gmail.com
Mon Oct 10 16:52:19 CDT 2005


There has been a discussion on IRC about Crossfire's band with usage.

One suggestion, is to store the information about static objects in
maps, client side.

Every time an animation changes state, data is resent to the client.
This supposedly uses a large amount of bandwidth, compared with
everything else.  Why not send the animation once, and have the client
repeat it by itself?  How would glowing crystals, and gates be
handled?

--
Andrew Fuchs

    


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