[crossfire] More server speed reducing the objects number

Mitch Obrian mikeeusaaa at yahoo.com
Sun Oct 16 12:44:34 CDT 2005


Tell me please why there is a problem with "too many
objects".

Are you running your server on a 286?

Maybe we shouldn't allow any complex maps in CVS
either, they have many objects aswell. And forget
about expanding the amount of objects that can be seen
over 3 on a tile... gosh then we would have to
"render" more objects!

Psssst it's 2005 and that which eats bandwith are
spell  animations + cylical animations.



--- Alberto Sáez Lodeiros <
     cerzeo at gmail.com
     > wrote:

>
      > Mark Wedel wrote:
     >
      >   Downsides:
     >
      >
     >
      > 1) Monsters that pick up loot would now need to do
     >
      more work (instead of the
     >
      > objects of 5 dead creatures merging, they would be
     >
      all seperate, instead of the
     >
      > common objects merging.
     >
     
     >
      Monsters can pick up only the objects over the flor,
     >
      but not into the
     >
      corpse-container.
     >
      Or maybe, when the monster is over the
     >
      corpse-container, check the
     >
      object into it, and then move one random object from
     >
      corpse-container
     >
      to monster inventory.
     >
     
     >
      > 2) point 2 from above- fire effects may now have
     >
      more objects to check for
     >
      > destruction because they don't merge.
     >
     
     >
      When a fire spell (for example) burns the corpse,
     >
      you can make a
     >
      simple python routine, which destroy all objects
     >
      into the
     >
      corpse-container. Or simply, the same thing that
     >
      occurs when fire
     >
      reaches a chest, which is also a container.
     >
     
     >
      >   All that said, I'd think this should be more
     >
      driven by actually thinking this
     >
      > is a good or bad feature, not memory or
     >
      performance reasons.
     >
     
     >
      You can set a timer in the corpse which will destroy
     >
      the corpse and
     >
      all its contens, past 5 minutes, for example. In
     >
      this way, we will not
     >
      wait for server resets to clean the maps.
     >
     
     >
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