[crossfire] More server speed reducing the objects number
Mitch Obrian
mikeeusaaa at yahoo.com
Sun Oct 16 14:28:42 CDT 2005
Also the corpses should look bloodied up, and if
someone consumed the monster totaly with fire spell
etc then a corpse shouldn't be dropped.
--- Mitch Obrian <
mikeeusaaa at yahoo.com
> wrote:
>
The corpse idea isn't a terrible idea /if/ we have
>
corpse pics for all the various monsters.
>
>
Also 2x2 creatures should have a 2x2 corpse.
>
>
This can be done if we can get the talented artists
>
who created our current monster pics in on the job.
>
>
Also, we need a new type. Container-food-weapon. So
>
we
>
can still eat corpses... and can use them as a
>
weapon
>
(ala nethack)... not an effective weapon though :P.
>
>
--- Alberto Sáez Lodeiros <
cerzeo at gmail.com
> wrote:
>
>
> > Mark Wedel wrote:
>
> > Downsides:
>
> >
>
> > 1) Monsters that pick up loot would now need to
>
do
>
> more work (instead of the
>
> > objects of 5 dead creatures merging, they would
>
be
>
> all seperate, instead of the
>
> > common objects merging.
>
>
>
> Monsters can pick up only the objects over the
>
flor,
>
> but not into the
>
> corpse-container.
>
> Or maybe, when the monster is over the
>
> corpse-container, check the
>
> object into it, and then move one random object
>
from
>
> corpse-container
>
> to monster inventory.
>
>
>
> > 2) point 2 from above- fire effects may now have
>
> more objects to check for
>
> > destruction because they don't merge.
>
>
>
> When a fire spell (for example) burns the corpse,
>
> you can make a
>
> simple python routine, which destroy all objects
>
> into the
>
> corpse-container. Or simply, the same thing that
>
> occurs when fire
>
> reaches a chest, which is also a container.
>
>
>
> > All that said, I'd think this should be more
>
> driven by actually thinking this
>
> > is a good or bad feature, not memory or
>
> performance reasons.
>
>
>
> You can set a timer in the corpse which will
>
destroy
>
> the corpse and
>
> all its contens, past 5 minutes, for example. In
>
> this way, we will not
>
> wait for server resets to clean the maps.
>
>
>
> --
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>
> -- 512 Mb RAM DDR 400 MHz --
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> -- HDD 80 Gb 7200 RPM --
>
> -- GeForce 2 MX 400 --
>
>
>
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