[crossfire] Call for (new) high level (115+) monsters.
Mitch Obrian
mikeeusaaa at yahoo.com
Wed Oct 19 06:20:21 CDT 2005
Yes, unbalanced for a week, then it's over.
Could we please have a new variable:
dropfoodlvl (somenumber) so one can set the dropped
food to be lower then the lvl of the monster (if it's
0 or not set then things work as usual).
I'd like to make some 115+ level areas without making
it easy for dargon, this adittion shouldn't be hard
and would be usefull, and would allay any problems
people have with such difficult creatures.
--- Tchize <
tchize at myrealbox.com
> wrote:
>
Like accessing an ennemy guild and wasting it? :D
>
Anton Oussik a écrit :
>
>
>On 17/10/05, Mitch Obrian <
mikeeusaaa at yahoo.com
>
>
wrote:
>
>
>
>
>
>>So the solution is that once you are lvl 115 you
>
can
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>>charm everything, yay, game is over.
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>>
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>>
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>
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>I disagree, a lvl 115 character is likely to be
>
unbalanced, so there
>
>are still things to do, like raising your one
>
handed and two handed if
>
>you are a caster, or vice versa. If worst comes to
>
worst, you can sit
>
>at home levelling the hiding skill, or learning
>
more about alchemy and
>
>such.
>
>
>
>Perhaps non-combat aspects of the game that may
>
appeal to the player
>
>should be explored instead? Buildable land plots
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being one... building
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>up, maintaining a social structure, starting clans,
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guilds, cities,
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>countries, waging wars against other countries,
>
etc. If the game
>
>allows for that it will be far more appealing to
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high level characters
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>as oposed to "some new monster" which may or may
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not kill you, and if
>
>killed will not give any real benefit.
>
>
>
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