[crossfire] Quest management system proposal
Mark Wedel
mwedel at sonic.net
Fri Aug 4 23:10:59 CDT 2006
Alex Schultz wrote:
> Nicolas Weeger (Laposte) wrote:
>>> OTOH, you don't want a case where player is about to complete quest and
>>> get reward, and then have everyone join them to get that bonus exp (one
>>> question if the reward is exp, does it get divided by number of people in
>>> party? Does each player just get full reward?). I'd almost say quests
>>> can't be shared across parties.
>>>
>> Quests should be shared across parties. It would encourage collaborative play,
>> also enable to do fun/creative things.
>> I for one will either work on a quest system enabling players to share quests,
>> or won't work on it at all :)
>>
>> Nicolas
>
> I would think a good way to prevent cases of the issues Mark says, would
> be making it so only players who were in the party at the start of the
> quest, and are still in the party when the quest finished, and are on
> one of the maps for the quest when it finishes, should get the reward.
Have to be careful about map requirements - don't want people to lose out
because they were on the previous level of the dungeon when something happened
(say healing).
Some may come in how many steps are done to complete the quest. And also what
is considered the critical parts of the quest - if the quest is to kill some
boss, but some of the difficulty is getting to the boss, there is no way to
really prevent part members from joining in near the end (talk to quest giver,
join party, go help kill boss).
It may just be a case of overcomplicating the problem - if there is a rash of
people joining the party late just for reward, some method of correction.
But as thinking about it, how to enforce these is also odd. For example, in
the kill monster scenario, just giving credit to the person doing the killing
blow may not work - imagine a case where the boss is fighting a character but
uses an item that creates a fireball that kills him - that character he was
fighting should get credit for completely the quest, even though he didn't do
the killing blow (it would really suck in fact to be in such a situation) - you
sort of need to do something like all players within 10 spaces get credit.
Also, as I think about it, there may be need to have a flag which says which
quests can be group quests and which can't be.
For example, you could have some pretty basic quests - bring me a, b, c and
I'll teach you about something. Such an offer should really be to a single
person, not a group of people, so being in a party shouldn't have any advantage
on that.
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