[crossfire] gtkv2 client vs gtk client gap list.

Miguel Ghobangieno mikeeusaa at yahoo.com
Sat Feb 4 21:39:53 CST 2006


I use the keybinding interface very often. I imagine
others do too.

--- Mark Wedel <mwedel at sonic.net> wrote:

> Yann Chachkoff wrote:
> >> Briefly discussed on irc, but also related to
> other discussions, is perhaps
> >> what client(s) to use going forward. To me, at
> some level, keeping the
> >> gtk(v1) client about may not make a lot of sense.
> > 
> > I'm not sure about that, at least not on the short
> term. The gtkv2 is far
> > from complete IMHO. On the longer term, it is
> probably correct that the gtkv1
> > would get superceded at some point, though.
> 
>   But what at the main features that are missing? 
> IMO, there is a lot of stuff 
> in gtkv1 client that I'm not sure people use.  One
> being the keybinding 
> interface - do people use that very much, or do
> people just use command line. 
> It doesn't make sense to add features that no one
> needs.
> 
> > 
> >> Especially if we start going down the path of new
> character creation and
> >> other widgets - I don't look forward to trying to
> write those for the gtkv1
> >> client.
> > 
> >> I know a lot of people still use the gtkv1
> client.
> > 
> > Well, I think it is actually more accurate to say
> that it is the most used
> > one :).
> 
>   Yes, numbers back you up - from metalforge:
>   GTK Unix Client                      6
>   GTK Unix Client 1.5.0                3
>   GTK Unix Client 1.7.0                1
>   GTK Unix Client 1.7.1                7
>   GTK Unix Client 1.8.0               22
>   GTK Win32 Client 1.7.0               1
>   GTK Win32 Client 1.7.1               2
>   GTK Win32 Client 1.8.0               7
>   GTK Win32 Client 1.8.0 snapshot     19
>   GTK2 Unix Client 1.8.0               6
>   Perl Bot                             1
>   X11 Unix Client                      4
>   X11 Unix Client 1.7.0                2
>   X11 Unix Client 1.8.0               11
> 
>   These numbers are correlated with client and ip
> address - this likely isn't 
> 100% accurate (there is a delay between the client
> connecting and player logging 
> in, thus getting IP address), but probably gives an
> OK estimate.  The number 
> could also be skewed - people playing that connect
> via DHCP will be counted 
> numerous times, compared to those on static IPs.
> 
> 
> 
> > My most important complain is already well known:
> gtkv2 requires a 1280x1024
> > screen resolution, which is not available (or
> comfortable) on many screens.
> > The resolution currently considered as standard is
> 1024x768 (a lot of laptops
> > are limited to it, while a lot of 17''CRT monitors
> can only display 1280x1024
> > at rather low frequencies). Although I understand
> that people that got bigger
> > screens would want a client best suited for them,
> let's not forget all those
> > who cannot properly display such a big client:
> they'll have no other choice
> > but quit playing, or deal with ugly things like
> virtual scrolling.
> > 
> > I think that the problem comes down to the
> impossibility to reconfigure the
> > client interface to suit your needs - not
> everybody needs/wants a 25x25 map
> > display, for example; others may want to get
> bigger tiles instead of getting
> > more. Before scrapping gtkv1, I think that the v2
> must provide the same level
> > of display configuration.
> 
>   I'll look into this.  Note it really comes down to
> the map display area - if 
> the map area is made say ~550x550 pixels (instead of
> the 800x800 right now), 
> that you could either get 17x17 display with full
> sized images, or 25x25 with 
> images resized to be 22x22, or something in between.
> 
> 
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> crossfire at metalforge.org
>
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> 


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