[crossfire] Banking system
Miguel Ghobangieno
mikeeusaa at yahoo.com
Tue Jan 3 13:11:55 CST 2006
gold and silver coins are not fiate currencies, their
value can't be just inflated. You need paper money for
that (or money who's value is more then the value of
the material).
I won't support inflating gold and silver etc. I will
support creating paralell fiat currencies, and yes
they did exist in the ancient world.
--- Brendan Lally <brenlally at gmail.com> wrote:
> On 1/3/06, Miguel Ghobangieno <mikeeusaa at yahoo.com>
> wrote:
> > So should we keep it at 1:10. Put it at 2:10 or
> 4:10 ?
> > (or 3:10 ? (odd numbers are unfun at division
> though))
>
> I'm inclined to think that if this is going to be
> done, then their
> would need to be a currency system independent of
> the values of the
> individual coins.
>
> Instead of using gold, silver and platinum, define a
> unit and one or
> two subunits, give them absolute values, and then
> make gold, silver
> and platinum coins worth some value relative to
> that. (maybe even a
> sliding value)
>
> so, if we take something like the old spanish
> system, where there is
> the dollar/peso, (or 'pieces of eight' as they were
> called), each
> being worth 8 reals, which in turn is worth 85
> maravedíes (depending
> on /which/ real you are refering to, but you only
> need to pick one).
>
> In that case then, value 1 would be a maravedies,
> prices would be
> given in terms of dollars, reals, and maravedies,
> and silver gold and
> platinum would have values that floated about that,
> with a whole slew
> of other coins as well.
>
> To extend this line of reasoning further, if these
> were tied to areas
> of the game world, it would allow macro-economic
> effects, as various
> currancies became debased due to economic pressure
> (something that
> happened quite frequently in the past - the real was
> originally 3
> maravedies).
>
> This would also lead to a somewhat evil way to
> control wealth
> acquisition, just hyper-inflate the coinage or
> commodities most of the
> wealth is being stored in. (not that anyone would do
> that of
> course.....)
>
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