[crossfire] How do I make an object give damage to the player
(this is a carryable object).
Brendan Lally
brenlally at gmail.com
Wed Jan 4 11:49:32 CST 2006
On 1/4/06, Miguel Ghobangieno <mikeeusaa at yahoo.com> wrote:
> I guess I'll have to make a script then.
> But I don't know how.
> Could ... someone... make a quick python script that
> looks at the speed of the object and the dam of the
> object and the attacktype and damages the player
> thusly ever (speed) for (dam) of (damtype) ?
One thing you might be able to do, is create an object that decays
after a short time (food = 1 or 2) and which has a treasure list
containing itself, and a bullet (or something appropriate) that can do
damage to the player on creation.
This would continously damage the player, creating a new version each time.
It is a bit of a hack however.
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