[crossfire] Moving server towards a modularized system?
Miguel Ghobangieno
mikeeusaa at yahoo.com
Mon Jan 16 11:47:16 CST 2006
That is what the hurd project thought at the begining,
the reality is diffrent.
--- tchize <tchize at myrealbox.com> wrote:
>
> > You forgot the other important point, modularity
> reduces speed of
> > development, sometimes catastroptically, you only
> need to look at GNU
> > Hurd for an example of that.
>
> i see the exact opposite of behaviour at work.
> Project initiated in a modular
> way, or migrated to a modular approach are easier to
> manage for the following
> reasons
> 1) You don't need to have knowledge of how the whole
> code works to be able to
> work on parts of it
> 2) You can isolate changes in only a part of the
> code
> >
> > It strikes me that crossfire is (still) not yet
> mature enough to have
> > a fixed interface to all the modules that would be
> used, only a couple
> > of months ago all the python scripts were broken
> by a plugin change,
> > and I know I for one wouldn't want to attempt to
> fix the weather
> > 'module' the next time the interface to it was
> broken.
> >
>
> Architecture must be handled from the very beginning
> and currently there is no
> architecture design on crossfire project. A way to
> structure things here is
> suggested. This may not be the best approach, but
> it's far better then what
> we currently have. And nobody in the last year did
> propose anything to fix
> architecture problems in crossfire.
>
> And in modularized projects, the interfaces between
> modules are not always
> clear, they are not fixed and would probably never
> been. Some code migrate
> from one module to another after experience show it
> is needed nearer to the
> core, or on the opposite, it get further from the
> core because it is not as
> multipurpose as we may have thought in the begin.
> Some modules sometimes get
> gathered as a unique module. Some other gets
> splitted in sub modules. That's
> the lifecycle of a project. It works, and well. Yes
> sometimes there are
> clash, sometimes a very big change in a module is a
> pain in the ass for all
> people using the modules. But considering the gain,
> in development speed, in
> code learning curve and bugs hunting, it is clearly
> worth it.
>
> You argue a change in 'core' could interfer with
> 'weather' and you don't want
> to fix weather if it gets broken by that change in
> core? Well i claim, with
> current organisation of code, a change *anywhere* in
> code (not only what we
> could define as core) can break the weather. (Or
> potentially break anything
> else). That is something a modularized approach
> tends to prevent as much as
> possible. And am not speaking of compilation here.
> Compilation problems are
> easy to solve.
>
> You could argue, currently, you can't make a change
> in core that would make
> weather uncompilable, which with a plugin system
> could be possible. But, this
> is not a difficult fix, the most difficult bugs to
> fix are those which let
> the code compilable but with subtle invalid logic.
> And the last one happends
> a lot in crossfire.
>
> regards
>
> _______________________________________________
> crossfire mailing list
> crossfire at metalforge.org
>
http://mailman.metalforge.org/mailman/listinfo/crossfire
>
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