[crossfire] move_allow attribute
Miguel Ghobangieno
mikeeusaa at yahoo.com
Mon Jan 30 18:26:33 CST 2006
move_allow * would just add some more control over
movement permissions so that one can more easily set
what cannot and what can pass over the tile; more
granularity.
Theoretically, after this is added, spells can be
created (such as build bridge, which could set
move_allow walk on the affected water tiles and then
spawn brige arches forward (if spells were allowed on
said tiles ofcourse) that can use modify permissions.
I would suggest, however, that (specifically) a
passwall spell not be given to players (could be used
in fire-walls for some things though etc).
--- Alex Schultz <alex_sch at telus.net> wrote:
> Miguel Ghobangieno wrote:
>
> >(though I would caution against giving players
> themselves a pass wall spell)
> >
> As I understand it, with what Mark is saying, walls
> would have to
> explicitly be set to allow passwall.
>
> Alex Schultz
>
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>
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