[crossfire] Ideas needed to fix exploit

Mark Wedel mwedel at sonic.net
Wed Mar 1 00:18:18 CST 2006


Alex Schultz wrote:
> Mark Wedel wrote:
> 
>>  One question I have is why even need a force.  Is there any potential abuse 
>> just saying a player can't die when on his savebed?
>>
> Well, it would be trivial to make a small script on the dying player to 
> keep moving off of the savebed.

  But this then leads to an escalation of trying to prevent users from doing 
this vs the user that wants to do this writing scripts.

  After all, how hard would it be for that same player to write a script that 
takes them from their savebed to the newbie tower?  Probably not very hard, yet 
it would seem that they should be allowed to be killed there.  Or for that 
matter, the player could even just set up a portal to take him someplace.

  So I don't think the 'not getting player experience for killing him at or near 
his savebed' is really a viable way to fix this problem, as it won't be hard for 
players to get around that.



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