[crossfire] Ideas needed to fix exploit
Mark Wedel
mwedel at sonic.net
Wed Mar 1 00:18:18 CST 2006
Alex Schultz wrote:
> Mark Wedel wrote:
>
>> One question I have is why even need a force. Is there any potential abuse
>> just saying a player can't die when on his savebed?
>>
> Well, it would be trivial to make a small script on the dying player to
> keep moving off of the savebed.
But this then leads to an escalation of trying to prevent users from doing
this vs the user that wants to do this writing scripts.
After all, how hard would it be for that same player to write a script that
takes them from their savebed to the newbie tower? Probably not very hard, yet
it would seem that they should be allowed to be killed there. Or for that
matter, the player could even just set up a portal to take him someplace.
So I don't think the 'not getting player experience for killing him at or near
his savebed' is really a viable way to fix this problem, as it won't be hard for
players to get around that.
More information about the crossfire
mailing list