[crossfire] Ideas needed to fix exploit

Gabriele Dini Ciacci gabriele.diniciacci at gmail.com
Wed Mar 1 08:47:44 CST 2006


On Mon, 27 Feb 2006 21:48:15 +0100
Andreas Kirschbaum <kirschbaum at myrealbox.com> wrote:

>  c) Something else.
>
>     Any ideas?
>
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> crossfire at metalforge.org
> http://mailman.metalforge.org/mailman/listinfo/crossfire

What about not allowing to kill a player that has not gained xp from his
last death?
(not that has only permaXP, but not gained xp from last death, this way we
stop easy->hard skill xp transfering to some share too).

So if player A is the one killed by player B the script driving player A
should be more complex cause it have to locate a monster and kill it, but if
a player can write a scipt that locate monster and kill it, the point of
abuse does not exist anymore cause it can just run the script on player B
and get easy xp while he sleep (given enougth monsters, that is the overall
problem).

Morover xp gain from pking imho should be related to xp lost by the pked
player scaled by an ammount in server configuration file that must be
basically less than 1, so a player with 2 characters can't pile xp
naturally, values less than 0.5 are suggested cause this also stop
easy->hard skill xp transfer.

Ciao,
Gabriele

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