[crossfire] server commit for map2 support.
Mark Wedel
mwedel at sonic.net
Sat May 20 00:11:00 CDT 2006
Tchize wrote:
> Mark Wedel wrote:
>> Alex Schultz wrote:
>>
>>
>> This won't happen any more. living objects are defined to be on level 6 and
>> 7. So the only thing that would cause it to change layers is if it steps on top
>> of something with another living object (which can't currently happen under
>> normal circumstances).
>>
>>
> I *think* traps are living objects. And monsters / players can walk on
> traps.
Traps definately are not living objects (and pretty much all runes do have
no_pick). Thus, it is true, no_pick objects could change layers.
I don't remember the details of the layer swapping - I seem to recall it was
when a portion of a big image was not in sight or the like. I'd have to look at
the map2 code again, but one issue is we need to send the big image, and would
use the layer from the first visible space as its real layer.
So to be honest, I don't know if the problem is completely solved or not.
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