[crossfire] Curse bug

Nicolas Weeger (Laposte) nicolas.weeger at laposte.net
Mon Nov 20 16:45:10 CST 2006


Agreed on previous points :)

>   and so on.  The only harder part in this case is figure out how/when to
> store away those original values.  It could make most sense to just do
> after the object is loaded from the original map.

Just after item loading, from original map?
Check (fast memcmp probably?) whether something is not the same as the arch, 
and if so save.

Nicolas



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