[crossfire] UI changes, was Re: IRC traffic for Sunday Oct 22
Mark Wedel
mwedel at sonic.net
Wed Oct 25 02:31:20 CDT 2006
Alex Schultz wrote:
> UI Ideas:
> -hp bars on player/monster images (darkschneider)
I've played some commercial games that does this - this is nice in some regards.
But within crossfire, has some more issues. I think it is sort of interesting
not knowing how close you are to killing creatures.
First, I think on maps with lots of single tile monsters (which lots of
crossfire maps have), this could create a lot of clutter.
I'd presume that an bars must be a total percentage and not absolute value.
If absolute value, the problem is that the high value is 5000+ HP. So at low
levels, you wouldn't see anything in the bar, as monster HP are less than 50.
But if a percentage, the problem is that for tougher monsters, the bar could
appear not to change much, given they have so many hp
More information about the crossfire
mailing list