[crossfire] Arch category... wall dressing?

Kevin R. Bulgrien kbulgrien at worldnet.att.net
Wed Dec 26 17:54:09 CST 2007


> After some IRC discussion, it occurred to me that Crossfire is devoid of
> sewer themes that are so prevalent in dungeon type games from the family
> that CF hails from.  This, alongside some discussion about a brewery got
> me thinking about creating graphic overlays of pipes, manhole covers,
> spouts, moss, etc. that could be used to "dress up" existing walls.
>
> Tonight I created a "wall spout" graphic that does indeed overlay most
> wall types, though probably a second drawing will be needed to make it
> usable on the walls that have a fairly short front face.
>
> The arch/wall directory already seems a bit cluttered, even sporting
> non-wall items like roadways, but seems a reasonable home for such
> wall dressings.
>
> Consider this a call for ideas on a directory structure for storing
> archetypes of this nature.  These aren't going to be walls, but
> probably will sit on a layer just above the wall so as to
> appear part of the wall.  It is doubtful they would be
> used for anything except redecorating wall tiles.

Actually, come to think of it, such tiles would also affect flooring, and
that probably explains why arch/wall contains flooring.  The "roadways"
are simply floors reused as pavement.

Also, consider that pipe arches would naturally include a new kind of
switch (valve).

The manhole cover would be a new sort of door, and probably a number of
other door styles could be made that are appropriate to an underground
sewer theme.

Regarding other possible wall treatments... banners, coat-of-arms, torches,
lamps, windows, etc. come to mind.  Why draw unique wall pieces for these
items when crossfire supports layers?

While some of these items might be naturally associated with arch/wall, I
can see that the variety might make that directory somewhat more cluttered.

arch/wall/



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