[crossfire] Vertical map-tiling
Mark Wedel
mwedel at sonic.net
Sun Jun 3 18:53:24 CDT 2007
Nicolas Weeger wrote:
> Hello.
>
> I remember, quite a long time ago, discussion about "vertical" map-tiling,
> that is from eg the top of a tower see the ground below, belonging to another
> map.
> Anyone remember that, and how it was implemented?
>
> I think it was like the 4 other map tiles, except used in a different way.
Don't know if it was ever really done, but I know it was theoretically possible.
If we presume a square building with an interior courtyard, your first level
would have to consist of at least 5 maps:
123
456
789
With the 5 map being common to all levels. You have to use 9 maps, because
when tiling, the map has to tile with a map the same size, and can only tile to
1 map in each direction.
So for second level, you would do something like:
ABC
D5E
FGH
And so on as you go up. Note that you have the layers below visbile to the
next layer - perhaps the next layer, the main building doesn't go up, just
towers at the corners, so could do something like:
IBJ
D5E
KGL
Note that you would basically use the inverse for layers 1 and 2 if you wanted
a central tower that could see the terrain around it. and I believe I have a
simple example in the test directory of a two store house which is done as:
12 and 13, where 1 is the common front yard, with 2 and 3 being the floors.
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