[crossfire] Items blocking view
Nicolas Weeger
nicolas.weeger at laposte.net
Mon Jun 11 16:34:46 CDT 2007
Hello.
Related to bug
http://sourceforge.net/tracker/index.php?func=detail&aid=1735283&group_id=13833&atid=113833
there's an interesting issue.
In insert_ob_in_map objects will preferable be inserted *below* other items
blocking view.
For some reason, the amulet in the bug report has blockview set. Consequently
the player (and other monsters probably) will be *above* the amulet in the
stack list. Pickup mode only considers items below the player, thus amulet is
never auto-picked up.
I'm wondering the reason of the blockview behaviour. Is there a compelling
reason for that?
If yes, probably autopickup should check all items, including those above the
player ;)
Nicolas
--
http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref
de l'aléatoire !]
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