[crossfire] map design guideline

Nicolas Weeger nicolas.weeger at laposte.net
Mon Jun 18 11:49:10 CDT 2007


> Wow, I didn't thought that deep to have different strands of a story
> mutually excluding each other.
>
> So far I just thought about having each quest being playable by everyone
> exactly once.
>
> Influencing the storyline by individual choices, yes, nice idea. Having
> for example a quest to get a powerful life sucking artefact. You could
> either bring it to a follower of Gaea and destroy it or to a minion of
> Devourers who likes to use it.
>
> Maybe for CF3 or CF4. ;-)
>
> For the beginning I would be happy to see more role playing coming to
> CF. It doesn't need to be a full featured mega plot. :)

Bah, CF2 is still months away, so plenty of time to do things :)

So IMO we should write all those ideas somewhere on the wiki, and start 
working on map design :)

Nicolas
-- 
http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref 
de l'aléatoire !]
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