[crossfire] Project: Slow down combat

Juha Jäykkä juolja at csc.fi
Tue Sep 18 03:34:47 CDT 2007


>   This gives another way to tune monsters.  Now you can have monsters that
> move really quickly, but perhaps don't attack very fast - things that are
> hard to run from.  And you could have other monsters that move slowly, but

One example that comes to mind is dragon breath - at the moment dragons 
basically have unlimited mana and dragonbreath/icestorm/poison 
cloud/lightning at very quick casting times at their disposal. While the 
flying dragons (can they really fly in dungeons?) are supposedly quite fast 
and not easily outrun by PCs, they might well take some time between using 
their breath weapons.

Of course this makes dragons easier prey than currently, which is bad I think 
(dragons should be tough), but that could easily be fixed in some other 
manner.

Generally, I like Mark's idea.

-Juha

-- 
Juha Jäykkä, Application specialist
non-e mail: CSC, P.O. Box 405, FI-02101 Espoo, Finland
phone: 09-457 2280



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