[crossfire] Project: Slow down combat

Kevin R. Bulgrien kbulgrien at worldnet.att.net
Sun Sep 30 23:30:47 CDT 2007


Getting up to level 6 with the gnome priest gave a bit of time to review.

The first few levels were very hard, but, as playing progressed, it did
strike me that some of that perception could be attributable to having
played so much on servers where the physical combat was so effective
that one expected to do that on the new server.  It became a little
more easy to see that maybe tweaking physical combat first might be a
decent way to start changing expectations about how fast game play
should be... so there is likely merit in playing around with things so
long as people are testing it and giving feedback on real experiences
with a variety of characters...  It is a fine line though.  There are
so many subjective areas that come into play.  This character had high
stats and so a reasonable amount of grace.  With a mid-range character
I think there is still a chance for being quite frustrated.

In the end though, I do believe playing a mana-based magic user would
be extremely dangerous / tedious.  It seems very hard to think that
an adjustment will not be needed there immediately even if grace based
magic is left alone.

Anyway, since I've spoken about balancing everything, figured it would
be good to show that I see some merit to experimenting on a smaller
scale also.

It was a fun evening... Thanks for putting that server up.

Kevin



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