[crossfire] Player accounts, new player creation mechanism

Robert Brockway robert at timetraveller.org
Sun Feb 3 11:52:50 CST 2008


On Sun, 3 Feb 2008, Nicolas Weeger wrote:

> Character creation mechanism is mostly moved to client, where the player can
> select race and statistics.

Hi Nicholas.  Presumably the info generated in the client is checked 
somehow on the server to prevent hacked clients becoming a problem?  Eg, a 
completely point based statistic system would be easily checked by the 
server before the character was allowed to login.

I gather all info on a character would still be stored server-side.

> I'd keep class to be chosen ingame for now, as it depends on maps and such.
>
> Characters can possibly be transferred between accounts. Account "survives"
> until removal by player, characters disappear on death on permadeath servers.

Dead characters on permadeath servers can still return from the dead via 
resurrection so they shouldn't be deleted.

Cheers,

Rob

-- 
"With sufficient thrust, pigs fly just fine..."
 	-- RFC 1925 "The Twelve Networking Truths"



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