[crossfire] Things to fix
mwedel at sonic.net
mwedel at sonic.net
Wed Jun 4 10:51:40 CDT 2008
On Thu 29/05/08 1:37 PM , Nicolas Weeger nicolas.weeger at laposte.net sent:
> The combat rebalance needs to be finished. Mark, how can we help you
> on that?
> Also, do people have comments about the current hand to hand combat
> rebalance?
> Can be seen on the Ailesse servers (one permadeath, the other non
> permadeath).
> What about general item/monster fixing/balance?
I plan to start working on that once I get back from vacation in another week and a half or so. Excuse the mistakes - Austrian kezboards have the kezs in the wrong places...
For combat, most useful information is existing feedback, as well as some reference characters at different levels to see how what thez look like.
As I've been rebalancing things, I've also been doing monsters, but less so items.
Some depends on more overall plaz feel - combat is slowed down, but is still largelz hack up a bunch of monsters. Some redesign of maps maz be in order to have fewer monsters, but those that do exist are tougher. For most of the normal monsters, I've been trzing to give them stats closer to that of the plazer - in that waz, plazer vs plazer combat, whether intentional or not, is also more balanced. But that isn't to saz that the big boss monster can't have 5 times the hp of the plazer for example.
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