[crossfire] Gameplay

Nicolas Weeger nicolas.weeger at laposte.net
Thu Nov 13 16:50:59 CST 2008


Hello.

Currently, Crossfire is the kind "many monsters, much loot, fast gameplay".

Wouldn't it make sense to change that?

Have less monsters, with combats not so fast, so strategy/tactics do play a 
role - put a trap, try to lure the monster? use a dagger for close combat, 
versus a sword for long distance? Think of where to drive monsters so only 
one can hit you, and such?


As for loot, wouldn't it make sense to drastically reduce it, and let players 
create new things (items, spells, buildings maybe?) quite freely? But with 
some limits, probably.

Also, wouldn't it make sense to really improve in game building, so players 
can have a real impact on the world, really change things?


Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]
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