[crossfire] Incorrect Type and Material on multiple objects in Fun Zone
Rick Tanner
leaf at real-time.com
Mon Sep 8 11:10:01 CDT 2008
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> As this was intentional, I would like both r9751 and r9752 to
> be reverted and I think that the mapper tool should be modified so
> that it doesn't complain about objects of type/material 0.
Server logs also "complains" about these custom material types too.
> However,
> if someone can suggest a better way to handle this, I would be happy
> to discuss other solutions.
Make the server accept or aware that material type 0 is valid?
Would anything need to be changed in Gridarta as well?
(I.e., material type 0 = indestructible?)
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