[crossfire] Getting rid of AC/WC
Nicolas Weeger
nicolas.weeger at laposte.net
Thu Dec 17 15:49:31 CST 2009
Hello.
> Basically like spells - if you aim at something, you hit it. Aim in this
> context may just mean standing next to a monster and moving in that
> direction. For arrows it would be a lot like bullets, etc. One could think
> of it like always rolling a 20 on the attack roll (there is special coding
> that a 20 always hits right now). There isn't really any defending, but
> right now, there really isn't any defending either.
>
> There has been talk about redoing things so you have various attack
> options and defense options. With a slower combat method, one could make a
> greater case for these - in a sense, they might be like spells but for
> warriors - you do an action and your next attack does something special.
> You do more damage, but your armor rating is lower (and there could be
> actions that are reverse of that). Or an attack takes longer, etc. But
> removal of AC/WC doesn't really change the attack options and need to
> implement them - it just changes what some of those actions might be.
<snipped>
Well, that sounds ok for me. Let's implement that, and see what it gives :)
Could you maybe write that down "formally", with simple rules, so it can serve
as reference?
Nicolas
--
http://nicolas.weeger.org [Mon p'tit coin du web]
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: This is a digitally signed message part.
Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20091217/de2e7b09/attachment.pgp
More information about the crossfire
mailing list