[crossfire] Darcap tweaking
Mark Wedel
mwedel at sonic.net
Thu Dec 24 00:13:47 CST 2009
Nicolas Weeger wrote:
> Hello.
>
>
> I'm currently tweaking Darcap, to add some (I hope) interesting things to the
> town.
>
> My plans include:
> - move quest-related stuff outside the town
> - no monsters in town houses (but maybe through wells or holes)
> - linked characters, based on player's behaviour
Not sure what that means - do you mean linked quests, or something else.
> - improved NPC interaction
>
>
> For this, I'm writing a full plugin to handle various behaviours.
I'm presuming/hoping this plugin will not be darcap specific, and can be used
for other maps as the need/desire arises?
>
>
> Do you guys prefer I checkin my work now and then while in progress, or should
> I wait to have all finished?
I guess it depends on the status of the work in progress maps.
If it is the type of thing this map/quest has been fixed, then I see no issue
checking that portion in.
I'd be more concerned in the case where a map is half done, such that if a
player goes to that map, they would consider it broken.
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