[crossfire] What about a gameplay revolution?

Juha Jäykkä juhaj at iki.fi
Tue Jan 6 16:32:18 CST 2009


>   And just like spell books having been made more available by the bookshop
> (sells common spells but at inflated prices), same could perhaps be true of
> recipes - finding more recipes should be easier to do, but maybe it costs
> something.

This sounds reasonable and actually quite good, too.

> don't think there is necessary a right or wrong answer to it, but that
> answer probably needs to be decided.

Yup. And you raised a good point about reducing xp when not using skills. 
Something else would need to be done - or nothing.

>   This sort of goes back to that decision above - should crossfire have
> stricter classes, or should classes be meaningless (aside from starting
> skills).

I'd prefer to find a middle ground. Something where we can let everyone be 
capable of using all skills, but with some class-features still intact so 
that there is no way a basher can become as good a magic-user as a wizard. 
Perhpas simply requiring the "main skill", i.e. whatever is tied to the 
class, to always be higher than any other skill? Or higher than all other 
skills combined (this would need some adjustment on first level). There could 
be a guild whose services are necessary to gain a new level (or something) 
and the guild would simply kick you out if you violate the above rule. Or 
something.

>   Yes - race bound items should be used more.

Could not agree more.

-Juha

-- 
		 -----------------------------------------------
		| Juha Jäykkä, juolja at utu.fi			|
		| home: http://www.utu.fi/~juolja/		|
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