[crossfire] Release 1.12
Rick Tanner
leaf at real-time.com
Wed Jan 7 00:10:13 CST 2009
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Lalo Martins wrote:
> Content changes that require trunk code are another matter. I'd like to
> have a list of those if someone who knows about it has the time to
> compile it; <snip>
As I (re)discover or remember the differences, here's some more.
Monster generator limits (i.e., generator_limit 10)
scorn/houses/resir
houses/easy_house.1.c
misc/beginners
scorn/temples/valkyrie2
scorn/misc/beginners2
start/newbieshouse
Maps where monster population and stats (lower AC, reduced Wc) are
designed for the combat system in trunk:
/quests/saromok/*
darcap/pygmy_forest/*
The Fun Zone maps, I'm not sure if there is anything with those maps;
they need a closer look.
darcap/darcap/circus/fz_*
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