[crossfire] Release 1.12

Lalo Martins lalo.martins at gmail.com
Fri Jan 9 00:30:51 CST 2009


quoth Mark Wedel as of Thu, 08 Jan 2009 22:08:38 -0800:
> Lalo Martins wrote:
>> 
>> As far as I've seen, the only change that breaks character
>> compatibility is the combat rebalance.  So until/unless we hear from
>> the code leadership, let's assume the rebalance won't be in the
>> release.
> 
>   As far as I know, the combat rebalance does not break character
> compatibility - old characters can get loaded and played fine.
> 
>   The main issue is that the play experience is radically different, and
> so players not ready/aware of these changes my incur many deaths.

Okay... a few questions, then, as you're the one who knows those changes 
best :-)

- Won't old characters be excessively strong (or weak) compared to 
rebalanced ones?  Or will the differences balance out in the bottom line?

- Won't old characters be excessively strong (or weak) when fighting 
rebalanced monsters?  Or will the differences balance out in the bottom 
line?

- Can the changes be easily calculated without human intervention?  If 
so, I could just write a script to do that.

- Do you feel it's worth shipping this in 1.12 without the magic 
rebalance (which, if you have the time, would follow in 1.13)?  Or is it 
better to wait and ship both in the same release?

- How well would the (archetype) rebalance work without the corresponding 
server changes?  Would it work at all?

best,
                                               Lalo Martins
-- 
      So many of our dreams at first seem impossible,
       then they seem improbable, and then, when we
       summon the will, they soon become inevitable.
                           -----
                  http://lalomartins.info/
GNU: never give up freedom              http://www.gnu.org/




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