[crossfire] Melee / Projectile / Magic / In-progress re-balance observations
Mark Wedel
mwedel at sonic.net
Thu May 7 00:14:50 CDT 2009
Quick notes:
Magic needs more rebalance work, and the note about destroy objects is too true.
Changing how often (if at all) magic destroys item is one of those things to do.
Magic should probably destroy items on occasion, but that might be limited to
things like fireball or other large area effect things, and not from things like
bolts, which are more directed.
SP regen is still an issue - that said, as a fighter, I often found I'd hop
off the map and wait for half a minute to regain HP, so I'm not sure if it that
much difference. Maybe it is in that a mage can expend all of his SP much
faster than a fighter can typically lose all their HP (for a mage, it could be
hop on the map, blast all your spells in just a couple seconds, and hop off
again. If a fighter is losing all their HP in that time, they are in serious
trouble).
One thing I tried out is giving mages a 0 cost spell - it is a fairly limited
low damage spell (sort of like firing an arrow), but point being that it lets
them do something even when they have no SP. I sort of prefer that vs making
spells have long casting times or something so that it takes longer for a mage
to burn up there SP.
Archery is a little harder to balance - at some level, you don't want it too
powerful - the character using it has some advantage in that they are some
distance away from what they are attacking, so ideally not taking damage.
What probably some of those skills need is some extra benefit that is unique
to those skills - maybe for archery, it means that at higher levels, the
character can slow/paralyze opponents or something. There are different arrows
that do that, but managing arrows can be tricky.
Throwing was never balanced at all, and probably has no real use, except for a
few special items (dusts) which can be thrown.
That said, I'm not sure if there is necessarily a requirement that all skills
be balanced. I'd say that the core class/races should be balanced (in that they
have usable skills), but if someone wants to try to make a character that relies
on throwing as their primary skill, good luck to them.
The misses thing is a bit odd - at some point, you sort of want some feedback
you are attacking (Vs paralyzed or doing something else random) - with spells at
least, you get some visual indication - for melee, you really don't other than
those messages.
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