[crossfire] How to integrate old stories in the game?
Nicolas Weeger
nicolas.weeger at laposte.net
Thu Nov 19 12:50:23 CST 2009
> If one were to go on this logic,than for any given message, it would be
> reasonable for what the player sees to vary based on literacy.
I was thinking of script-based text garbling, actually, but your approach
works too.
> I do agree that some way for the player to handle/deal with these
> messages would be nice. I use to resort to copying information down in
> another window, but that takes things out of the game experience. One
> could imagine something like a special folio object that holds all these -
> the issue is still how to present them to the user.
Client issue that can be fixed.
Nicolas
--
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de
l'aléatoire !]
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