[crossfire] Cursed items
Nicolas Weeger
nicolas.weeger at laposte.net
Sun Jan 31 06:35:31 CST 2010
> But I have a feeling players will easily be able to know/defeat these
> things.
>
> As said, getting stuck with a cursed item in that dungeon would be really
> annoying. Especially if you thought it was a really good item (if it isn't
> a good item, you wouldn't use it in the first place).
>
> It's fairly simple to defeat that kill test - go into an easy dungeon and
> kill that 100 creatures in 10 seconds (and I'd say more likely, you don't
> even need to do that - most dungeons are such that you'll be killing
> hundreds of monsters before you get something tough).
>
> It may be possible to have the effect manifest itself on that tough
> monster, but I'm not sure how one measures that.
>
> But more to the point, does this make the game more or less fun?
Well, then let's remove the whole 'cursed' flag concept, and only do scripted
things... :)
> That is the harder part. Putting things in because LRPGs have them may
> not always be the best answer - the goal is to really have a fun game.
Yes.
> Something similar to the occidental rings but for armor could be done.
> Gives fairly good protection, but when you take damage of that type, there
> is a chance it switches to a different protection.
So scripted instead of a mere flag :)
Nicolas
--
http://nicolas.weeger.org [Mon p'tit coin du web]
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