[crossfire] new character creation
Nicolas Weeger
nicolas.weeger at laposte.net
Sat May 1 09:40:57 CDT 2010
Hello.
> Now that 1.50 is released, I plan to start work on the new character
> creation method.
>
> This new method puts the creation in-client. This has several advantages
> - better interface for the end user, removes a lot of code from the
> server, and also moves some of the current character information from maps
> into archetypes.
Yes, will clean many hacks, and remove some needs for queries.
> To do this, the client will request following information:
> stat points to spend
> race information (description, stat adjustments)
> class information (" ")
> starting map choices (description of those choices).
>
> Note that while there is currently race information in the archetypes (so
> other than perhaps some better descriptions), there is no class or map
> information in the archetypes - that would have to get added, but using the
> hallofselection provides a template for that.
Actually, the classes are there through the archetypes with "CLASS" type.
> The client will then present the user with this information - I see a
> pulldown in one area for race, another pulldown for class, and a table for
> the status where player can increase/decrease them, and also see what
> adjustments the race/class is doing.
Picture-list for races, nicer :)
For class, some description will be needed.
> After player makes there choices, the client sends this information (stat
> distribution, race choice, class choice, etc) to server, which then
> validates it is correct, and if so, play starts.
Seems ok.
>
> One nice side effect of all of this is that classes will not be
> archetypes, so can be recorded in the player structure - right now, class
> information is basically lost.
Or it could be added to the player's inventory.
> Am I missing anything? should we also present choice of god to the
> player?
I would say no for god information, since converting to gods could be quests.
Some gods have "hidden" altars, so letting select from the start isn't a good
idea, IMHO.
> Related to this, should some of the classes/races get pruned down?
Well, before doing that, I would say we should define what kind of gameplays we
want.
Can a player reach the maximum level in all skills? Or do you need to
specialize? Can you learn all skills?
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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