[crossfire] races

Nicolas Weeger nicolas.weeger at laposte.net
Sat May 22 06:19:59 CDT 2010


>   Maybe - certainly the quest giver may vary information based on how he
> likes other races.

And that could make it more interesting to play in parties, to share quest 
knowledge.




>   True, but probably the two would be a bit too similar to have both (just
> like northman + human, while there are some differences, are probably too
> similar to really warrant them).


As a rule, I would say that having similar races are ok. Not saying we should 
make 100 times the same, but 3 or 4, why not.



>   Yes - it would be nice to have towns for the different races (a dwarven
> town in the underworld, elf town in the forest, etc).  It adds a bit more
> believability to the world.
> 
>   The only hard part here is that this is now a lot more towns that need
> some set of starting quests/maps.  I also think that there at least needs
> to be an option for different races to start in the same town, even if it
> is not their native town.  For example, if a friend and I decide to play
> and make new characters, and he plays a dwarf and I play an elf, it would
> still be nice for us to be in the same starting place so we can play
> together.

That can be fixed someway, maybe through parties, and NPCs - talk to the 
Reincarnation Employee, explain you want to be with your friend (whose was 
your lover in a previous incarnation), and he'll agree to let you both 
together.



>   And probably denied fire spells.  Figuring out what items a tree could
> use would also be interesting.

Yes...




>   There are lots of things done in the past which we would not consider
> good now (lots of old maps are not good maps).
> 
>   My general thoughts/rules for player races:
> - The race should be fairly different from other races (so race X isn't
> just like race Y)

As I said, I'm ok with 2 or 3 variants of the same race.
But having only one, why not either.



> - Race needs to be balanced.  A lot of this depends on other efforts to
> balance things, but in many cases it is too easy to just take a look at
> stat adjustments and resistances and say 'they balance out', ignoring fact
> some stats/resistances are more important than others.

Correct.
Note also that items can play a role - you could have race-specific items, 
those need to balance too.

All in all, pretty hard :)



> - The race should be on that already exists in crossfire but as a non
> player race (or something close, like half orc is a combo of orc & human).
>  The first instance of the race showing up should not be race for players.

Why?
"Today, a really strange race set foot in Scorn for the first time in 
centuries. Royal guards are carefully keeping an eye on the weird creature, 
wishing it to not try to invad some place in the world."




>   Now for that last point, it may just mean that some map updates are
> needed. For example, for fireborns, maybe it means adding a small
> town/collection of fireborns at the bottom of a volcano.  Put a small/hard
> to find village of fenx in the great forest, etc.  Just add a little more
> background/believability to them.

And lore, stories, and such.
And artifacts, why not.



Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org
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