[crossfire] sound2 protocol and issues: sound_chance
Nicolas Weeger
nicolas.weeger at laposte.net
Sat Oct 2 04:02:55 CDT 2010
> Using a string for action name is probably fine, OTOH, there is
> presumably a finite (and actually quite small) set of actions. Since
> right now, all the play_sound calls are basically hardcoded on where they
> get called, putting in an integer type would be fairly easy.
What about plugins being able to send an arbitrary sound?
> That would mean there is the potential for the client getting an event
> type it doesn't know how to handle - but at the same time, if the client
> doesn't know how to handle that event type, it would be equally likely it
> would not have a matching sound file for that even either.
Unless it can request it from some place.
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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