From nicolas.weeger at laposte.net Thu Aug 4 13:44:44 2011 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Thu, 4 Aug 2011 20:44:44 +0200 Subject: [crossfire] Account connection limit Message-ID: <201108042044.50652.nicolas.weeger@laposte.net> Hello. Currently one account can have only one character logged at the same time. I'd like to remove that limit, so you can play multiple characters. What do you think of that? Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 490 bytes Desc: This is a digitally signed message part. URL: From cher at riedquat.de Thu Aug 4 14:58:32 2011 From: cher at riedquat.de (Christian Hujer) Date: Thu, 4 Aug 2011 21:58:32 +0200 Subject: [crossfire] Account connection limit In-Reply-To: <201108042044.50652.nicolas.weeger@laposte.net> References: <201108042044.50652.nicolas.weeger@laposte.net> Message-ID: <201108042158.32871.cher@riedquat.de> Hello, > Currently one account can have only one character logged at the same time. > I'd like to remove that limit, so you can play multiple characters. > What do you think of that? I personally like the idea. I would allow one account to have multiple characters logged at the same time. Ideally this would work with both, a single socket connection and multiple socket connections. CU Cher From meflin at meflin.net Thu Aug 4 15:10:16 2011 From: meflin at meflin.net (James Lopeman) Date: Thu, 4 Aug 2011 14:10:16 -0600 Subject: [crossfire] Account connection limit In-Reply-To: <201108042044.50652.nicolas.weeger@laposte.net> References: <201108042044.50652.nicolas.weeger@laposte.net> Message-ID: <201108041410.16555.meflin@meflin.net> The lack of ability to log in with a second character now is very obnoxious. Typical case : Someone wants to trade for item X on the character I'm not logged in with, so I have to log out and hope the dungon is't taken/resets ect. Meflin On Thursday, August 04, 2011 12:44:44 PM Nicolas Weeger wrote: > Hello. > > > Currently one account can have only one character logged at the same time. > > > I'd like to remove that limit, so you can play multiple characters. > > > What do you think of that? > > > > Regards > > > Nicolas From mwedel at sonic.net Thu Aug 4 22:28:02 2011 From: mwedel at sonic.net (Mark Wedel) Date: Thu, 04 Aug 2011 20:28:02 -0700 Subject: [crossfire] Account connection limit In-Reply-To: <201108042044.50652.nicolas.weeger@laposte.net> References: <201108042044.50652.nicolas.weeger@laposte.net> Message-ID: <4E3B6342.9000606@sonic.net> On 08/ 4/11 11:44 AM, Nicolas Weeger wrote: > Hello. > > > Currently one account can have only one character logged at the same time. > > > I'd like to remove that limit, so you can play multiple characters. > > > What do you think of that? I have no issues with that change. Only note is that right now, there is some mechanism in place to recover orphaned logged in characters. For example, your dsl modem reboots so you have a new IP address and the server has not detected the dropped connection yet - when you log in again, it will basically move the connection of that character to your new client connection. I can't remember right now where this is done - if this happens when you select the character, or at account login. My only concern would be that that should not get broken (and at the same time, need to also make sure that the same character can not be logged in more than once) From nicolas.weeger at laposte.net Sun Aug 7 17:17:19 2011 From: nicolas.weeger at laposte.net (Nicolas Weeger) Date: Mon, 8 Aug 2011 00:17:19 +0200 Subject: [crossfire] Alchemy-like skills proposals ; call for quests Message-ID: <201108080017.22606.nicolas.weeger@laposte.net> Hello. I'd like to propose some changes to alchemy-like spells: In the recipes, give some hint on the difficulty ; right now there is no hint ingame on whether a recipe is level 5 or 50 - ingredients count or difficulty to find aren't particularly related either. I'm not suggesting giving the exact level, but maybe split in ~7 or 8 parts, and give a hint ("this recipe is really easy", "this recipe is for really skilled experts). Another option is to have some NPCs give the hint, instead of putting it in the recipe - that'd also be a way for players to spend some money, maybe :) Recipes could use some balancing, on difficulty and or experience. I fixed some obvious things (recipe giving 500 xp! :)), but maybe some systematic changes are needed. More important, we're lacking quests for recipes that can't be found in random reading. Potions like fiery destruction, fire, cold, electrical, physical or magical immunity (95% resist), sp regeneration, rainbow wave, various arrows and bolts can NOT appear randomly. So there should be some specific quest to teach them to the players. Related could be to require players to do that quest to actually make the recipe ("keycode", or link to quest support, "quest FireTemple >=40"). Currently only the fire immunity potion requires a code (and I'm not sure the ingredients are actually given ingame...). Last thing, I think it'd be great to have artifacts that can only be made through those skills. Some useful things, or powerful things, stuff like that. Ideas welcome :) Feel free to react to what I said, and or implement something :D Regards Nicolas -- Mon p'tit coin du web - http://nicolas.weeger.org -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 490 bytes Desc: This is a digitally signed message part. URL: From meflin at meflin.net Sat Aug 13 15:04:52 2011 From: meflin at meflin.net (James Lopeman) Date: Sat, 13 Aug 2011 14:04:52 -0600 Subject: [crossfire] Tracker Access Message-ID: <201108131404.52644.meflin@meflin.net> Neither I or Nicholas can close patches on the tracker even after submitting them. Can this be fixed. Meflin