[crossfire] Face "overlays"

Nicolas Weeger nicolas.weeger at laposte.net
Wed Jul 13 15:25:50 CDT 2011


>   My question here is does this means that each of those combos above
> (overlay_armour_fenx_player_sword, overlay_rage_fenx_player) correspond to
> a unique face/png image on the server?

I see animations and overlays working like that:
- player has a standard animation, "fenx_player"
- each action (using skill or item) can have a temporary animation, like it is 
currently ; thus "fenx_player_sword" or "fenx_player_spellcasting"
- each equippable item defines an overlay ; so "armour" would give the 
"overlay_armour" face on top of the player's face

Of course, items can be specialized for player ; so "overlay_armour" could be 
"overlay_armour_fenx_player_spellcasting" for a specific spellcasting 
animation, or "overlay_armour_fenx_player" for the general armour.


With fallback so not have to explicitely define everything.




>   Or is there some level of trickiness going on with how the client
> assembles those faces?

I see it merely as adding new pictures on top of the player's "main" face.




Regards

Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org
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