[crossfire] Graphism perspective

Nicolas Weeger nicolas.weeger at laposte.net
Sat Nov 19 15:27:06 CST 2011


Hello.


I'm wondering what perspective we want to have in the game.


Right now, for monsters themselves, it's quite incoherent:
- some are top/bottom/left/right
- some have the vertical line not vertical
- some have yet other things.

Random examples:
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/animal/Bear/bear.base.x31.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/animal/Bear/polarbear.base.x31.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/animal/ape.base.131.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/animal/cobra.base.x12.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/animal/mushman1.base.151.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/angel/angel.base.112.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/angel/archangel.base.x12.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/angel/highangel.base.116.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/goblin/gnoll.base.111.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/goblin/goblin.base.171.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/goblin/orc_chief.base.112.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/undead/dave.base.113.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/undead/deathshead.base.113.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/undead/demilich.base.111.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/undead/nazgul.base.111.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/undead/vampire.base.111.png?revision=13991&view=markup
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/undead/zombie.base.111.png?revision=13991&view=markup


I admit that the "top/bottom/left/right" view is weird, considering the view 
is somehow top-down.

On the other hand having a non-vertical vertical axis (like 
http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/monster/angel/archangel.base.x12.png?revision=13991&view=markup 
) looks weird.

So maybe something like a vertical axis "vertically exiting the screen" (if 
that makes sense :))...


What do you think?



Regards

Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org
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