[crossfire] exp loss changes
Rick Tanner
leaf at real-time.com
Thu Oct 13 00:04:46 CDT 2011
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On 10/9/11 12:13 AM, Mark Wedel wrote:
>
> After long last, I've started work on the skill system I suggested
> at:
>
> http://wiki.metalforge.net/doku.php/user:mwedel:skills
>
> (it helps to have some free time between jobs)
If that means what I think it does.. very sorry to hear this.
> On that page, in the notes, I mention that level loss will not
> result in loss of AP - rather, it just means that it will take
> longer before they get any new ones.
Very interesting.
> With such a method, I was thinking that instead of decreasing exp
> from the player total, instead add a new field like exp_penalty or
> exp_loss. When a player dies, that field is increased by
> appropriate amount- exp_loss += (exp - exp_loss) *
> death_penalty_ratio.
>
> Then, any earned experience after that point gets applied to
> exp_loss first, and only when that is zero, does exp get applied to
> normal total.
By chance could some of this exp loss by death or drain be regained
through quest items/rewards or other in game mechanics?
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