[crossfire] Random maps
Nicolas Weeger
nicolas.weeger at laposte.net
Wed Jan 25 13:29:52 CST 2012
Hello.
> In short, setting it up such that the additional randomly-generated
> features added something that made the random maps more attractive to play
> rather than just adding more clutter and/or unrewarding delays to deal
> with.
>
> On the other hand, my own tastes may not match the typical Crossfire
> player.
That was more the kind of things I was thinking of.
I don't (for now) intend to change existing random map generation, but merely
to add a new type, let's say "sophisticated".
The idea would be to use it to generate "complex" maps to challenge the player
at some specific points, in special cases.
Regards
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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