[crossfire] Gem "upgrade" formulae?
Nicolas Weeger
nicolas.weeger at laposte.net
Wed May 1 02:24:37 CDT 2013
> I like the idea of being able to assemble or craft items in the game.
Which is why it's nice to add more formulae, imo, makes non combat stuff more
interesting :)
> Thaumaturgy to assemble lesser gems in to a flawed gem.
>
> Jeweler skill to cut/polish the flawed gem in to the gem "of
> great value", et al.
Would be an interesting mix, indeed:
20 diamonds with thaumaturgy => unrefined diamond of great value
unrefined with jewelery => diamond of great value
same for next "levels".
> If graphics are needed, I volunteer to work on that.
Thanks for the offer :)
Then we'd need, for each gem, 3 new faces: unrefined gem of great value,
unrefined gem of exceptional value, unrefined gem of flawless value :)
For experience and level, I would say, randomly:
- for gem to gem of great value: level 2, exp 1000
- gem of great value to gem of exceptional value: level 6, exp 6000
- gem of exceptional value to gem of flawless value: level 12, exp 12000
Regards
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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