[crossfire] Game change proposals
Nicolas Weeger
nicolas.weeger at laposte.net
Tue Jun 17 15:33:56 CDT 2014
Hello.
> Makes sense - would the lockpicks be consumed (or perhaps break) on
> failed attempts? That might be another way to limit special door access -
> yes, you can pick it, but the lockpicks themselves are rare and/or
> expensive, so may not be worth it just for the sake of doing it.
Yup, breaking chance, especially if you use the wrong one :)
> I had thought of the second treasure list - the problem, is you could get
> a case where the creature is firing arrows at you, but drops something
> completely unrelated. Other games do that (often getting items completely
> unrelated to what the creature is using), but IMO, it is nicer if what is
> dropped matches what the creature had.
(snipped)
Yes, that's indeed an issue...
Though maybe we could make probabilities based on the item.
If it's a "standard" item, low drop probability (so you don't get too much
junk), but it's an artefact, or a special item, then 100% probability, or a
much higher one.
> I guess it depends exactly how those chances work. Is it a level
> comparison + random factor? or you do the attack and it happens?
Implementation details :)
It really depends, not sure.
Probably a random factor, maybe adjusted on level.
> Maybe - that has always been a bit of challenge - trying to figure out
> exactly what crossfire is or should be.
Yes :)
Which is why I'm thinking of doing something different ;)
Regards
Nicolas
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 198 bytes
Desc: This is a digitally signed message part.
URL: <http://mailman.metalforge.org/pipermail/crossfire/attachments/20140617/9fcc5ba7/attachment.pgp>
More information about the crossfire
mailing list